My goal is to produce, manage, and implement excellent
audio assets for any multimedia project. I'm smart, strong, and positive
and I know my skills and personality will be a tremendous boon to anyone
wishing to enlist my services, be it freelance or in-house positions. I'm
currently employed full time by Full Sail but I'm always on the lookout
for quality projects/teams to be a part of!
Education
Full Sail Real World Education
Winter Park, FL
Certificate
Degree in Extended Studies - Game Design
Nov 2005 - Feb 2006
Associate of
Science Degree in Recording Arts
Oct 2004 - Sep 2005
Experience
Full Sail Real World Education
Winter Park, FL
Lead
Game Audio Specialist
May 2006 - Present
Teach Game Audio to Game Design students; Manage
audio assets for multiple projects at different stages, manage
internship and supervision of interns, produce game audio (SFX, Dialog,
Music).
Library Technical Assistant
Oct 2005 - May 2006
Game Audio Intern
Nov 2005 - Feb 2006
My job is to coordinate with ongoing projects to
create any and all audio assets needed by the team, meeting all
deadlines and requirements listed in their design documents and asset
lists.
Music4Games.net
Las Vegas, NV
Writer/Site
Admin
Mar 2006 - Present
Soundtrack reviews, editorials, site administration,
upkeep, and member relations of award winning Game Audio
Centerpoint
Theatre Group
San Luis Obispo, CA
Production
Manager
Jan 1999 - Jun 2002
In this theatre I probably did a little bit of
everything. I created the SFX and the scores. I designed the house
system, light plots. I operated the light and sound boards. Not to mention
anything and everything involved with running and promoting live
theatre.
Best Buy
San Luis Obispo, CA
Media
Senior
Aug 2002 - Aug 2004
I had a blast doing this job! I like working with
people and helping customers. You have to keep your media knowledge
sharp to succeed there, as well as inner entertainment industry/retail
workings.
WoodsideNursingCenter
San Luis Obispo, CA
Cook
Feb 1997 - Jul 2002
I am no longer afraid of cooking after doing this
job for five years. I cooked for about 150 people a day. I supervised
my kitchen crew and filled in any gaps that popped up. I also learned
to treat my co-workers like family!
Was contracted by Chronic Logic to design and
implement dialog and sfx for their latest
commercial title, Kingdom Elemental.
Ultratubes
Orlando, FL
Eipix
http://www.ultratubes.com
SFX
Designer
Jul 2006 - Aug 2006
Designed Sound Effects Scheme for upcoming
futuristic racing game Ultra Tubes. Engines, Ambience, Weapons, Menus,
Impacts and Explosions.
Dream Aquarium
Orlando, FL
Allen Kepler
http://www.dreamaquarium.com
Sound
Designer
Jan 2006
I was contracted to create several background sounds
for a screen saver being developed by (Academy Award winning visual
effects artist) Allen Kepler.
The SoulKeeper
http://thesoulkeeper.com
Orlando, FL
Helm Systems
Sound Engineer/Dialogue
Jan 2006 - Present
I have been contracted to record cinematic dialogue
for the IGF Finalist for Best Unreal Mod,TheSoulKeeper.
Also working to produce new in-game SFX for Special Edition.
Samurai Colossus
Orlando, FL
Render Junkies www.renderjunkies.com
SFX
Designer
Jul 2006
Designed SFX for Samurai Colossus
Balls To The Wall
Orlando, FL
Litteratus
SFX Design, Music Composition, Dialogue
Engineer
Nov 2005 - Dec 2005
I created the SFX, Music, and engineered the
dialogue necessary for this project. I even designed a level that was
included in the final version of the game.
Protogem
Orlando, FL
Eiksoft/Cloverleafgames
Composer
Feb 2006 - Apr 2006
Freelance contract to create 4 SCI-FI tracks for a
puzzle game.
Cellblock Squadrons
Super Furious Software
http://www.super-furious.com
Dialog
Engineer
Jan 2006 – Present
Tracking all dialogue needed for the game Cellblock
Squadrons.
Tristan Pope Machinima
Orlando, FL
Crafting Worlds
Composer/Engineer
Dec 2005 – Present
Crafting Worlds has contracted me to produce the score
for their Parody film "Atkins-Switcher", which came in 2nd
Best Comedy in aXfire/Blizzard
Machinima contest. Tristan now works for
Blizzard!
Beethro's
Teacher: DROD
Orlando,
FL
Caravel Games http://www.caravelgames.com
Voice
Actor
Mar 2006 - Jul 2006
Produced a voice for Journey to Rooted Hold's latest
installment Beethro's Teacher, in which I
recorded and voiced the part of Beethro's
Teacher, Denfry of Fulce.
Software and Other Proficiencies
Cakewalk Sonar
Sound Design
Project Management
ProTools
Dialog Production
Voice Acting
Sound Forge
Dialog Editing/Formatting
Basic Gear Repair
Emagic Logic Pro 6
Foley
Windows/Mac OS
Large Format Consoles
Asset Management
Excel/Word
SSL 9000J
Field Recording
VST Instruments/FX
Currently I'm employed full time by Full Sail Real
World Education as their Lead Game Audio Specialist. So not only do I
produce, manage, and teach game audio for multiple projects (5-15 a
month!) on a full time basis, but I still make time for freelance projects
and other endeavours as evidenced from the
projects completed here in my resume and the multitude of ongoing
projects (some of which I omitted) that I take on consistently.
References
Joel Carroll
Orlando, FL United States
407-679-0100 jcarroll@fullsail.com
Full Sail
Associate Course Director
Supervisor
Kevin Harris
Iowa City, IA United States
319-354-2744 kevinctg@hotmail.com IowaUniversity
Stage Director
Former Supervisor
Greg O'Connor-Read Las Vegas, NV United States
702-407-0935 greg@music4games.net
Music4Games.net
Editor
Barbara Rainey Winter Park, FL United States
679-0100 x1702 Brainey@fullsail.com
Full Sail Real World Education
Head Librarian
Supervisor
Josiah Pisciotta Santa Cruz, CA United States
831 426 2330 josiahcl@chroniclogic.com
Chronic Logic
CEO
Recent Contractor